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Old 10-21-2009, 06:19 PM   #1
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Sacred 2 - Fallen Angel (2008)

Sacred 2 Fallen Angel Reloaded





Code:
Information 
Tech Info 
Publisher: Ascaron Entertainment GmbH 
Developer: Ascaron Entertainment GmbH 
Genre: Action Role-Playing 
Release: November 2008 

Minimum System Requirements 
OS: Windows XP/Vista 
Processor: Pentium 4 @ 2.6 GHz or (Intel Core 2 DUO @ 2.4 GHz with Onboard Graphics) 
Memory: 1 GB 
Hard Drive: 20 GB Free 
Video Memory: 128 MB (GeForce 6200/Radeon X1300/Intel 945GM) 
Sound Card: DirectX Compatible 
DirectX: 9.0c 
Keyboard & Mouse 
DVD Rom Drive


Information: 
Sacred 2 Fallen Angel is the second full game in the Sacred series. It is a prequel which takes place 2,000 years before the events of Sacred. Like its predecessor, the game takes place in a fantasy setting. A new game engine means that the game is rendered in perspective correct 3D, whilst retaining the viewpoint found in older isometric games. Video game designer Bob Bates has been involved in its production. The game also includes a video sequence with the power metal band Blind Guardian, who also made a theme song for the game. 

Campaigns 

There are two campaign path choices: Light and Shadow. The player will select the path they want to follow at the beginning of the game, and this choice determines the ultimate goal of their character. Throughout the game, the paths intersect at different points. In one path you may be asked to help defend a town, while in the other you may be the person attacking the town. 

World 

Sacred 2: Fallen Angel features a very large and open world, with seamless transitions from region to region so you don't have to wait for new regions to load when you switch between them. The surface map is 22 square miles. The world also contains dungeons and caves going as far as 2 levels deep, and surface dwellings of up to four stories. 

All areas of the world are hand-crafted to create an intricate level of detail, and give a sense of authenticity. There is a wide variety of different regions, running the spectrum from arid desert to lush tropical rain forest. Every region differs in its climate, terrain, architecture, inhabitants, flora, fauna and even light. 

In addition to playable characters and enemies, there will be different neutral creatures to inhabit the various regions, as well as enemies and NPCs (non-player characters). 

NPCs are constructed to behave realistically within the Day/Night cycle. This means that you might not be able to find an open merchant in the middle of the night because he's at home, in which case he must be sought there. 

Classes 

There are 6 playable fixed-gender classes, each of which has different class-specific equipment and animations that are dependent on the weapons being wielded. Maximum character level will be at least 200. 

* Seraphim : The Seraphim is the only class from Sacred that appears in Sacred 2: Fallen Angel. She embodies all that is good, therefore she can only play the Light path. 
* Shadow Warrior : An elite warrior, returned to life against his will after his death on the battlefield. 
* High Elf : A student of magic, freshly emerged from the academy ready to explore the world and expand her knowledge. 
* Dryad : Adept at ranged combat, nature magic and voodoo. 
* Temple Guardian : Cyborg canine creature - adept at the mechanical and technological arts. 
* Inquisitor : He embodies all that is evil, therefore can only play the Shadow path. 

Mounts 

Players will be able to use horses as they could in Sacred 1, for transportation as well as in combat. Each class will also get access to a special unique mount type via a quest. Special mounts can also be used for transportation as well as battle. 

Quests 

Ancaria is full of a variety of quest types. Current figures indicate that there will be 100 core campaign quests as well as hundreds of side quests. The side quests will include character specific quests, as well as quest related to the specific deity you choose when creating your character. 

Customization 

Character customization is accomplished in a variety of ways. In addition to choice of using a mount or not, and if so which, there is a wide variety of equipment and weapon types. Players will also be able to modify their class specific combat arts (ex: magic spells). An example of customization in combat arts is modifying a lightening spell to either strike with more force, or strike with slightly less force but chain out to additional enemies.












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